This is a collection of short in-character fiction pieces about Awakened Industries, a group of capsuleers and their crews living in the enigmatic and dangerous regions of Wormhole Space in EVE Online. None of the protagonists are actual characters or corporations in-game. All similarities with persons fictional or real are possibly coincidental and only sometimes intentional. - Emergent Patroller

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14 Mar 2014

TRS - Fitting discussion: The Shield Enyo















I have often heard about the power of the Enyo, but never really managed to come up with a fit for the ship that convinced me. When I joined Gallente Militia, I noticed the popularity of the shield tanked Enyo and so I looked into that possibility, and then I realized what the whole thing was about: Full-on frontloaded damage; a brawling ship from hell.

So, why shield tank a Gallente ship? Isn't that counter-intuitive? At first glance it sure is, but look again. Just as shield tank competes with tackle and EWAR in the mids, Armor tank competes with damage mods in the lows. When you have a ship with almost even slot layout between low and mid slots, then it is worth considering a shield tank to maximize your damage, except if tackle or EWAR is your designated role for the ship. When it comes to tanking an Enyo with shields, there is also another interesting aspect: Your absolute hitpoint distribution will be very close to equal between shield, armour and structure. That makes it less simple to choose one resistance hole over another with this ship. Most shield tanked ships will be practically dead once their shield is gone, but the Enyo will still be able to fight ... even when it is in structure.

Word of caution, that ship is not something you can fit easily - newbies beware. Even with maximum skills, you will run out of CPU very quickly. That is the main drawback of the Enyo: comparatively low CPU. Shield tank needs a lot of that, unfortunately.

So here is a fit that I can manage with the non-maxed skills on my Faction Warfare character:

[Enyo, Shield Enyo Neutron]
Micro Auxiliary Power Core II
Magnetic Field Stabilizer II
Internal Force Field Array I
Nanofiber Internal Structure II

Initiated Harmonic Warp Scrambler I
Limited 1MN Microwarpdrive I
Medium F-S9 Regolith Shield Induction

Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
[empty high slot]

Small Anti-EM Screen Reinforcer I
Small Hybrid Collision Accelerator I

With such a setup you will have an Assault Frigate that outguns many ships in it's class at close range. The ship that it compares most directly to is the Harpy, which is also a hybrid turret/shield tank Assault Frigate. The Harpy will easily out-tank and out-range the Enyo, but at comparable DPS (when fit with blasters) it will have significantly lower volley damage. Since Gallente ships accelerate very quickly, the ability of the Enyo to close range is very impressive, and it needs to be. With the short range of both guns and the meta level warp scrambler (which is necessary or else you wont have the CPU to fit the ship) your first prerogative in any fight is to close range. Once you are there the damage output of this ship excels in it's very high volley damage while still retaining good DPS.

Speaking of DPS, there is an alternative to Neutron Blasters when it comes to the Enyo, and that will actually increase your DPS significantly while sacrificing range, speed and volley damage.

[Enyo, Shield Enyo Ion]
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Internal Force Field Array I
Beta Reactor Control: Reaction Control I

Initiated Harmonic Warp Scrambler I
Limited 1MN Microwarpdrive I
Medium F-S9 Regolith Shield Induction

Light Ion Blaster II, Void S
Light Ion Blaster II, Void S
Light Ion Blaster II, Void S
Light Ion Blaster II, Void S
[empty high slot]

Small Anti-EM Screen Reinforcer I
Small Hybrid Collision Accelerator I

Mind you, this fit is not possible without a 3% CPU increase implant. If you are in Faction Warfare like me, you will be able to afford one very easily through LP. While the Neutron Blaster Enyo shines mostly because of it's high volley damage, this variant impresses with it's DPS which can get close to 400 with added damage from a single drone. It also has a bit more EHP because it lacks the Nanofiber Internal Structure (which costs structure hitpoints). On the other hand, your speed suffers, but not very much so. You will still be faster than a good part of assault frigates out there except, of course, the Minmatar ones.

"So which one is better?" You might ask. As usual, the answer is "That depends." Because of it's stronger volley damage, the Neutron Blaster variant is better at breaking through an active tank. Because of it's high DPS the Ion Blaster variant is better against buffer tanked targets. Ion Blasters have better tracking too, so you increase your damage potential against fast ships or in case you need to defend against drones. On the other hand, the Neutron Blasters have higher range, so you will be able to apply damage earlier, and your ability to get on top of the target is better too.

The main argument that can be made for one over the other is the fact that the Neutron Blaster variant can be fit without having maximum skills and/or implants. The Ion Blaster version really needs every fitting skill at V and even then you lack CPU.

See you in the warzone.

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