This is a collection of short in-character fiction pieces about Awakened Industries, a group of capsuleers and their crews living in the enigmatic and dangerous regions of Wormhole Space in EVE Online. None of the protagonists are actual characters or corporations in-game. All similarities with persons fictional or real are possibly coincidental and only sometimes intentional. - Emergent Patroller

For an introduction to this blog refer to this link. You may also want to check out the guide for new readers

Warning
: The stories on this blog contain mature themes involving sexuality and violence and are not suitable for minors or sensitive people.

4 Aug 2012

OOC Entry 37 - The out of pod experience

I wasn't playing EVE so far on this weekend apart from moving some ships between the two wormholes of our sister corporations which - by a crazy stroke of luck - were seperated only by one other system.

I could never have found a more safe route, because a direct connection between our two wormholes is impossible.

The class 2 wormhole which lay between us was occupied and active, but the people there were just hanging around in their POS and the warp trajectory between our two wormholes was off their DSCAN range.

Later they jumped a scanning Loki into our C4, but he left again soon after.

What I could do, however, was finish the next chapter of A Pirate in Distress.

So far this story involved a lot of capsuleers but not a single spaceship. It is a about the "out of pod experience". I find it interesting how those people conduct themselves outside of their ships. Much of their life is spent as organic cores of powerful war machines and massive industrial vessels. Connected to the interface of their pods, death is meaningless for them, because they will be transferred into a new clone as soon as their bodies are obliterated. All it costs them is money.

What does that do to a person?

Many patrons in the capsuleer bar on Jita 4-4 station represent the actual in-game element of the highsec griefers. Crazy, reckless pilots who revel in death and destruction for it's own sake. Killing because they can "for the lulz"

The reflections of Alira about this represent another view. The detached transhumanistic view of the empyrean for whom such violent games mean nothing when compared to the wonders of the universe experienced as a human-machine synthesis. 

Keram Themas is yet another page from the same book. The powers of the capsuleer gave him the opportunity to break out of the restrictive society he grew up in. As capsuleer he is the ultimate anarchist deviant, but his perceived immortality also makes him reckless and cocky.

In this chapter - which is entirely about him - the frailty of the human body outside the pod is brought home to him.

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