Since Retribution we have T1 logistics cruisers and frigates available. That opens the way for pilots to grow into the role of "healers" without having to train up to a T2 ship at first.
For the new pilots who would like to train for that role, the logistics frigates are an ideal entry point. I will feature all four of them, but I will begin with the two armor logi frigates.
The Amarr Inquisitor is the one I have most practical experience with. A good standard fit for that ship looks like this:
[Inquisitor, Logi Standard]
400mm Reinforced Rolled Tungsten Plates I
Pseudoelectron Containment Field I
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Cap Recharger II
Experimental 1MN Afterburner I
Small 'Solace' Remote Armor Repairer
Small 'Solace' Remote Armor Repairer
Small 'Solace' Remote Armor Repairer
Small Remote Repair Augmentor I
Small Remote Repair Augmentor I
Small Remote Repair Augmentor I
The Inquisitor's drone bay has room for one small drone. Personally I would suggest using a Warrior II because it can be directed at targets quickly to get on killmails. Using a single repair drone or ECM drone is hardly effective.
This ship is quick to train for and easy to fit, but I would suggest training Amarr Frigate and Remote Armor Repair Systems to V as soon as possible. Both skills reduce the amount of capacitor needed by the RR modules. Being cap-stable is important for this ship, as I will explain.
To begin with, you want to be able to run your RR modules permanently if possible. You will also be in need of something to help you survive, because logi ships tend to get primaried often. Apart from a decent tank for a frigate, you will rely on a low signature and speed to avoid incoming damage. That makes the ability to permanently run your afterburner particularly important.
With your extended range for the RR modules, you can stay out of range from the main fight, and you should. Pay special attention to ships with stasis webifiers and energy neutralizers. Both can mean the end of your ship really quickly. Enemies with medium to long range are best dealt with by keeping your radial speed up to challenge the tracking of their guns.
Often fits for this ship will use an anti-explosive rig. Personally I consider the speed-tanking advantage of running your afterburner permanently a better asset in combat than the extra explosive resistance. So I prefer going for three Remote Repair Augmentors to stay comfortably cap-stable with everything running.
The Pseudoelectron Containment Field is chosen above the Internal Force Field array because of the price. If ISK is not an issue, and you are not worried to have a needlessly expensive frigate on your list of losses, by all means, go for the meta 4 version.
Of course you are not only there to avoid damage, but mainly to repair it.
The main challenge for the beginning logistics pilot will be to time their repairs properly. Because armor repair becomes effective only at the end of the cycle, you need to be proactive. Keep as many friendlies as possible on your watchlist and pre-locked. Start repairing once they take damage. Do not wait until they enter armor or your reps could be too late. Especially in frigate fleets one missed cycle can mean the the difference between exploding and surviving.
For those who do not have Amarr Frigate trained, the Navitas is an alternative.
This weird-looking fish-like ship has one less low slot but an extra mid. This means a less effective tank, but on the other hand you gain a bit more versatility. You can fit an ECCM in the extra mid to protect yourself against electronic warfare, or you could provide some EWAR support like in this example:
[Navitas, TD Logi]
400mm Reinforced Steel Plates II
Damage Control II
Energized Adaptive Nano Membrane II
Experimental 1MN Afterburner I
Cap Recharger II
Balmer Series Tracking Disruptor I, Optimal Range Disruption Script
Small 'Solace' Remote Armor Repairer
Small 'Solace' Remote Armor Repairer
Small 'Solace' Remote Armor Repairer
Small Ancillary Current Router I
Small Remote Repair Augmentor I
Small Remote Repair Augmentor I
The main problem with the Navitas is it's powergrid. Even with maximum skills you will need a rig or an implant to fit propulsion, three reppers and a 400mm plate. Even with a Tungsten Plate you will have too little powergrid, so better use that rig and fit a T2 plate if you have enough CPU with your skills. Because you are forced to use a powergrid rig, you will have a much harder time to get this ship cap-stable. Only with maximum skills in Afterburner and Fuel Conservation in addition to others that's achievable.
Personally I find that the Navitas is a bit broken in that respect. With maximum skills this fit should be possible without a rig. It's only 0.75 that's missing!
In total you end up with more hitpoint buffer, but still a good 1000EHP less than the Inquisitor because of lower resists. The signature of the Navitas is slightly higher, but it is also faster than the Amarr ship. Together those factors balance each other out nicely.
Just like the Inquisitor, the Navitas has space for one drone. Again, I'd suggest a Warrior II.for the killmails.
This concludes the first part of logistics frigates discussion. The next time I will deal with the shield versions: The Burst and the Bantam.
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